Tiers 4, 5 and 6: Warding, Menacing, Quick, Violent, Lucky, Silent.Tier 3: Armored, Angry, Hasty, Intrepid, Arcane, Camouflaged.Tier 2: Guarding, Spiked, Precise, Fleeting, Rash, Cloaked.Tier 1: Hard, Jagged, Brisk, Wild, Quiet.A full list of the categories and items associated with them can be found below:.This includes all modifiers introduced by the Calamity Mod. All reforge value costs have been decreased by 50%.Mage weapons that have a mana cost lower than 5 will not receive any mana cost decreasing modifier bonuses. Ranged weapons that have a use time lower than 6 will not receive any speed-adjusting modifier bonuses. Weapons that have no knockback cannot gain knockback increasing modifier bonuses. All weapons can now receive their class type's best modifier except for Flails, Spears, and Yoyos.If an accessory has the highest tier modifier it can obtain, only the highest tier modifier can be rolled if that item is reforged (For example, if the Coin of Deceit currently has the Silent modifier, its next reforge has the potential to roll the Lucky modifier, but can not roll the Spiked modifier). Weapons can no longer receive negative modifiers when reforging.Rolling an item to tier 6 will always grant the best modifier possible for its category (For example, if the Crystalline is currently at tier 5, its next reforge would grant it the Flawless modifier). Modifiers get progressively more powerful the higher the tier.Rolling an item to tier 0 will grant a random modifier that weapon can receive.Reforging an item past the max tier will give the max tier modifier forever. Each time the player reforges an item, the tier gets higher until tier 6 is reached.
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